![]() ![]() ![]() However, the player can still go back and finish any levels that were skipped, and levels can be replayed at any time, although once a level is beaten, there is not much in the way of replay value. Collecting the amulets is apparently the ultimate goal, as once you have collected all six, the game ends. Each chapter contains two amulets and three "master" levels. The usefulness of these stars, other than as a collector's item, eluded me. Each level defeated awards the player with a set number of gold stars, depending on the difficulty of said level. Progressing through the chapters is accomplished by following paths, much like a board game, and conquering the levels. The difficulty increases slightly as you progress through the chapters, but each level has its own difficulty rating, and it jumps around quite a bit regardless of where on the map you may be. The game includes 151 levels spread across three chapters. While Obulis is visually fun to watch, as is the case with many good puzzle games, much of the game takes place in the player's mind, since predicting the physical path of objects and calculating precise release points is about all of the control one can exert. Instead, the only ability the player has is the breaking of chains that are holding the objects, allowing physics and the laws of motion to do the rest. Players have no control over the objects in the game. Some of the levels are deceptively simple, so much so that some players may try to over-think them, while others are decidedly difficult and require a lot of skill (and a little luck) to get past. The premise behind Obulis may be simple, but the fun lies in figuring out how to get those shiny orbs into their pots. ![]()
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